On a FanDuel slate every FD Upload button writes FanDuel's columns
(QB, RB, RB, WR, WR, WR, TE, FLEX, DEF) using the player ids from the API — nothing to load.
FanDuel's own template writes ids as 134503-129368. Leave blank for bare ids; paste the contest number only if an upload is rejected.
optional override
⚓Anchor Build▾
Pick up to 12 anchor players and how many lineups to build around each. For every anchor the builder searches lineups that contain him and keeps the highest-projected ones — the Showdown Wheel's captain concept applied to Classic. Games, TD odds, team caps, max games and bring-back in Games & Correlation above all apply.
☰Player Pool▾
▦Anchor Lineups▾
QBPremium Stacks · QB + Pass-Catcher0 selected▾
RBPremium Pairs · RB + RB0 selected▾
Running Backs · FLEX Tiers0 selected
▦Stack Lineups▾
No slate loaded
Pick a slate to get started.
●Selected Pool▾
Pick the players you want in — up to 3 QB · 6 RB · 8 WR · 3 TE · 3 DST. You can leave spots open: every slot your picks don't fill is filled at random from the eligible players, under the cap, and each lineup is stacked with a pass-catcher from its QB's team. Build makes that many lineups.
≡Player Pool▾
▦Wheel Lineups▾
★Single Lineup · lock & run▾
Tap any slot to lock a player. Generate Lineups hands you one lineup from Build Lineup — by default the 12 highest-salary players × 12 = 144 lineups, built in the background as soon as a slate loads, with the Build Lineup tab's settings. Each run draws a different one; locked players are kept, and only lineups containing them are drawn. If none does, the open slots are filled at random instead.Tap a player to replace him, or tap a swap chip under him. Picked players stay put — Generate Lineups draws one of the Build Lineup tab's 144 lineups that contains them.